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In the game, students are presented with a "recipe" for a classic science experiment. The fascinating results engage student interest and prompt new questions. Students choose from 20 cards arranged along the four sides of a square board. Cards are organized into four categories: qualitative and quantitative observations, using mathematics, making and testing predictions, and using evidence to support conclusions. As students perform a variety of tasks, guided by the game cards, they record data on pre-printed data sheets. In the course of these activities, students revise their initial hypotheses and justify their explanations of the observed phenomena, taking into account all available evidence and relevant experimental error. Upon completion, students read two competing explanations for the observed phenomena-both of which have appeared in reputable science textbooks. Students take a position and base their explanation on their collected data.
"Before being assigned to teach science, I was an English teacher. This game was fun and easy to use-and I learned alongside my students." Pilot test teacher (Luquillo, Puerto Rico)
"I've never seen a class like this before!" Pilot test student (Humacao, Puerto Rico)